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Timeline of Video Game Systems

Timeline of Video Game Systems part 5 of 6 from 1989 to 1996 at Timeline Help.


- 1989







- 1991




- 1994






- 1996
Nintendo released the GameBoy handheld system, Sega introduced the Genesis system, NEC Home Entertainment came out with the TurboGrafix-16, and Atari created the Lynx, the first color handheld video game system.
Nintendo released Super Mario Land for the GameBoy. Other games released that year include Sim City, which was the first in the ever popular Sim series, and Populous.

Sonic the Hedgehog made his debut with Sega.
Nintendo released the Super NES in the United States. One of the most popular new titles was Final Fantasy II, with Super Mario Kart following in 1992.

Thanks to a Senate investigation into video game violence, the Entertainment Software Rating Board is established to rate games for age appropriateness.
Sony introduced the Playstation game console in Japan, which features a 32-bit processor and higher graphics resolution.
Sales of PC video games increased dramatically.

Nintendo launched the Nintendo 64 and released a couple of new Mario titles. The new console had a 64-bit processor, 64-bit graphics and a sound coprocessor.
Arcade games focused on more ride-and-video games like skiing and snowboarding, while the tiny handheld Tamagotchi virtual pets took the market by storm.

Timeline of Video Game Systems 5 1 2 3 4 6


Bibliography of the Timeline of Video Game Systems

Gee, J P (2007). Good Video Games and Good Learninhg. Collected Essays on Video Games, Learning and Literacy. New Literacies and Digital Epistemologies.
Ferdig, R E (2008). Handbook of Research on Effective Electronic Gaming in Education.
Gershenfeld, A, Loparco, M and Barajas, C (2003). Game Plan. The Insider's Guide to Breaking In and Succeeding in the Computer and Video Game Business.
Gerhardt, D (1987). Video Poker. A Humorous and Informative Gaming Guide. Playing to Win.
Beauvillain, O, Mulligan, M and Salcedo, L (2004). Online Entertainment. Benchmarking Music, Gaming and Video Markets.
Parker, P M (2006). The 2007 - 2012 Outlook for Video Gaming in Japan.



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