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Video Game Timeline - Timeline Help

Video Game Timeline part 1 of 6 from 1952 to 1971 at Timeline Help about the development of electronic games that involves interaction by the use of platforms like pc's, handheld devices and video game consoles.

 

- 1952




- 1958




- 1961




- 1966


- 1971
This Video Game Timeline begins with the creation by S. Douglas of the first known computer game, called Naughts and Crosses." This tic-tac-toe game was played on a huge computer at Cambridge University.

William Higginbotham, an engineer who helped build the first atomic bomb, became the first American to create an interactive computer game. Called Tennis for Two, it was played on an oscilloscope.

Steven Russell, a student at MIT, created an interactive computer game called Spacewar. It was played on a mainframe computer and used characters made of ASCII text characters. The computer was as large as a small house.

Sega Enterprises, Ltd released an electronic shooting game called Periscope. This was the first arcade game.

Computer Space became the first ever video arcade game to be released. The public deems it to be too hard to play. It is developed by Nolan Bushnell and was based on Spacewar.

Video Game Timeline 1 2 3 4 5 6

Bibliography of the Video Game Timeline

Kent, S L (2001). The Ultimate History - From Pong to Pokemon. The Story Behind the Craze That Touched Our Lives and Changed the World.
Dille, F and Zür Platten, J (2008). The Ultimate Guide to Game Writing and Design.
Rush, A, Hodgson, D and Stratton, B (2006). Paid to Play - An Insider's Guide to V G Careers.
Gee, J P (2007). What V G Have to Teach Us About Learning and Literacy. Revised and Updated Second Edition.
Egenfeldt Nielson, S, Smith, J H and Pajares Tosca, P (2008). Understanding. The Essential Introduction.
Gee, J P (2007). Good Video Games and Good Learning - Collected Essays, Learning and Literacy. New Literacies and Digital Epistemologies.
Jones, S (2008). Gaming and Textual Strategies.
Wolf, M J and Baer, R H B (2002). The Medium.
Heckendorn, B (2005). Hacking Video Game Consoles. Turn your old video game systems into awesome new portables.
Cash, H, Mcdaniel, K, and Lucas, K (2008). How Parents Stay in Control.
Wolf, M (2007). A History from PONG to PlayStation and Beyond.
Sellers, J (2001). Arcade Fever. The Fan's Guide to The Golden Age.



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